DEAR FORTURE TELLERS,

Shall I introduce a funny way to predict the future...No, better be rewriting the future! Prepare your UNO deck and your favourite tarot deck. Ask both of them if they want to have fun with each other. Then, let the battle of fate begin!

Lya
The High Priestess

PREPARATION

BEFORE THE DAWN, DARKNESS WAS THERE

1. Bring with you a Tarot deck and an Uno deck.
2. Ask if both decks want to join a battle.
3. Lay a proper divination cloth.
4. You are ready for the next step now.

ESSENTIAL PARTS

1. CLASSES

1.1 Major Arcana
1.1.1 The Fool
1.1.1.1 Once the Fool represents on either side, that turn, both fate sewers remove all their cards on the field.
1.1.2 The Magician
1.1.3 The High Priestess
1.1.4 The Empress

1.1.5 The Emperor
1.1.6 The Hierophant

1.1.7 The Lovers

1.1.8 The Chariot
1.1.9 Strength

1.1.10 The Hermit
1.1.11
The Wheel of Fortune
1.1.12 Justice
1.1.13 The Hanged Man
1.1.14 Death

1.1.15 Temperance
1.1.16 The Devil
1.1.17 The Tower
1.1.18 The Star

1.1.19 The Moon
1.1.20 The Sun
1.1.21 Judgement

1.1.22 The World


1.2 Minor Arcana

1.2.1 All the ACE cards overcome any other Minor Arcana/Court cards; the other party gets -1 point.

1.3 Court

1.3.1 Page < Knight < Queen < King
1.3.2 Queen of Swords > King of Swords
1.3.3 Queen of Pentacles = King of Pentacles

ESSENTIAL PARTS

2. ELEMENTS

2.1 Earth, Water (Submissive) Fire, Wind (Dominant)

2.2 Earth is weak against Fire

2.3
Fire is weak against Water

2.4
Water is weak against Wind

2.5
Wind is weak against Earth

2.6
Earth supports Water

2.7
Wind supports Fire

2.8 The weak element is subtracted by 1 on their number against the strong element. This applies to all classes in the calculation phase.


2.9 If 2 supporting elements are placed next to each other, both are added by 1 on their numbers.

2.10 If the same or supporting element cards are placed but are from different classes, they are added by 1 on their numbers.

2.11 If the same/supporting element cards are placed and are from the same class, they are added 2 on their numbers

2.12 If the same/supporting 3 element cards are placed and are from the same class, they are added 3 on their numbers.

2.13 If the same/supporting 4 element cards are placed and are from the same class, they are added 4 on their numbers.

2.14 If the same/supporting 5 element cards are placed and are from the same class, they are added 5 on their numbers.

ESSENTIAL PARTS

3. NUMEROLOGY

3.1 If Major Arcana cards are present in a perfectly aligned number in a set of 5 cards, e.g. The Magician, The High Priestess, The Empress, The Emperor, and The Hierophant, the holder of the cards wins the match unconditionally. 
3.2 If 2
Minor Arcana with the same number are combined, both are added 1 on their numbers.
3.3 If 3
Minor Arcana with the same number are combined, both are added 2 on their numbers.
3.4 If 4
Minor Arcana with the same number are combined, both are added 3 on their numbers.

EESSENTIAL PARTS

4. RULES

4.1 Ask your tarot deck if they want to play this game

4.2 Each fate sewer draws two UNO cards. The first card is the front health point and the second one is the back health point. E.g. If you draw UNO cards 3 and 4. Your health point of 34. If you draw cards except for number cards, including the reverse and the blockage card. Then, count it as number 0. If a +2 or +4 card appears, draw more and if there are number cards, add them until they become a single digit.    


4.3 Each fate sewer draws one UNO card; the card determines how many cards you will draw from the main deck. If the UNO card is not a number, then, take action according to the symbol of the card except the reverse and change of colour card, if you draw it, that turn, you cannot draw any more cards and accept your fate.


4.4 Each fate sewer draws one UNO card. The number on the UNO will determine how many cards you will be allowed to place on the field. If the UNO card is not a number or +2 and +4 cards then, you cannot place any. Only 5 max cards can be placed per side and 1 minute to decide the replacements.


4.5 Each fate sewer decides who is going to place cards first. After the first party finishes, the second party then places their cards. In the next turn, the second party becomes the first to place cards instead.


4.6 If one
Major Arcana versus one Major Arcana, calculate the different number and deduct the health point (HP)

4.7 If one
Major Arcana vs one Minor Arcana, the Major Arcana wins unconditionally and deducts the health point equal to the number on the Major Arcana.

4.8 If one
Major Arcana card vs one Court, the Court overpowers unconditionally. The calculation phase never happens in this case.

4.9 If one
Minor Arcana card vs Minor Arcana, calculate the different number and deduct the health point.

4.10 If one
Minor Arcana vs one Court, the Minor Arcana overpowers unconditionally and deducts the health point equal to the number on the Minor Arcana.

4.11 If one
Court vs one Court, the higher rank overpowers unconditionally but no point is deducted.

4.12 After the calculation phase, draw one UNO card to determine how many cards are to be drawn from the deck.


4.13 The side whose the health point turns ZERO is defeated or the side whose deck is out to be drawn further is defeated.


4.14 The winner makes a fortune telling for the defeated (not necessary), using all used cards in hand.

ESSENTIAL PARTS

5. COMBOING

5.1 The Sun or The Moon is a trump card by timing. Once it is represented on either side, in that turn, the other party deducts their health point by 19/18 and removes all cards on both sides of the field instead of entering into the calculation phase. The Sun turns into a trump card with this effect only from 06.00 AM to 18.00 PM and The Moon when it is 18.01 PM – 05.59 AM. 

5.2
The Sun, The Moon, The Star, and The World are present on the field, the holder of these aligned cards wins the match unconditionally.

5.3
The Lovers, Temperance, The Devil, The Wheel of Fortune, and Judgment are present on the field, the holder of the card is added 40 health points and the other is deducted 40 health points, then, skip that turn immediately.

5.4
The High Priestess, The Hermit, and The Hierophant are present on the field, the holder of the cards is added 20 health points, then, skips that turn immediately.

5.5
The Lovers and The Devil are present on the field, the holder of the card is added 10 health points and the other is deducted 10 health points, then, skip that turn immediately.

5.6
The Empress and The Emperor are present on the field, the holder of the card is added 10 health points and the other is deducted 10 health points, then, skip that turn immediately.

5.7
The Chariot and Strength are present on the field, the other is deducted 20 health points, then, skip that turn immediately.

5.8
Death and Judgment are present on the field, the holder of the card is added 10 health points and the other is deducted 10 health points, then, skip that turn immediately.

5.9 4 ACE(s) are present on the field, the other party is deducted 40 health points and skip that turn immediately. This effect doesn’t function if the other presents a combo of
Major Arcana.

5.10 4 Page(s) are present on the field, the other is deducted 5 health points and skip that turn immediately. This effect doesn’t function if the other presents a combo of
Major Arcana or Minor Arcana.

5.11 4 Knight(s) are present on the field, the other is deducted 10 health points and skips that turn immediately. This effect doesn’t function if the other presents a combo of
Major Arcana or Minor Arcana

5.12 If the 4 Queen(s) are present on the field, the other is deducted 15 health points and skips that turn immediately. This effect doesn’t function if the other presents a combo of
Major Arcana or Minor Arcana.

5.13 If the 4 King(s) are present on the field, the other is deducted 20 health points and skip that turn immediately. This effect doesn’t function if the other presents a combo of
Major Arcana or Minor Arcana.
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